CreepyShooterKit
Startup Idea: A platform that provides pre-designed disturbing/scary twin stick isometric shooter game elements such as graphics, sound effects, character designs, and level templates for game developers to easily incorporate into their projects.
Pain point: people looking to make a disturbing/scary twin stick isometric shooter game
- Categories
- Gamedesign Game Development Graphic Design Sound Design Level Design
- Idea Generated From
- Reddit Post: How would I make a shooter game disturbing/scary?
- Potential Monthly Revenue
- $4000
Business Plan: Disturbing/Scary Twin Stick Isometric Shooter Game Elements Platform
Overview:
Our platform will offer game developers a wide variety of pre-designed disturbing/scary twin stick isometric shooter game elements for easy incorporation into their projects. These elements will include graphics, sound effects, character designs, and level templates to help developers create captivating and immersive gaming experiences.
Target Market:
Our target market includes indie game developers, small game studios, and hobbyists who are looking to create thrilling and intense twin stick shooter games with a disturbing/scary theme.
Revenue Streams:
- Subscription Model: Developers can subscribe to our platform on a monthly or annual basis to access our collection of game elements for their projects.
- Individual Element Purchases: Developers can also purchase individual game elements that they need for their game development, providing a flexible option for those who may not require a full subscription.
Marketing Strategy:
- Social Media Marketing: Utilize platforms like Twitter, Facebook, and Instagram to showcase our game elements, engage with the game development community, and build our brand presence.
- Content Marketing: Create valuable and insightful content related to game development, twin stick shooters, and game design to attract developers to our platform.
- Partnerships: Collaborate with game development blogs, influencers, and forums to promote our platform and reach a wider audience.
Financial Projections:
- Monthly Subscription Fee: $30 per developer
- Average Individual Element Purchase: $5 per element
- Estimated Number of Subscribers: 100
- Estimated Number of Individual Element Purchases: 200
- Total Monthly Revenue: $3,000 + $1,000 = $4,000
Future Expansion:
As we grow our platform and user base, we plan to expand our collection of game elements to include more diverse themes and styles to cater to a broader range of game developers.
Estimated MRR: $4,000